MORE ABOUT BRAINPOP

1999
BrainPOP is born

Avraham Kadar, M.D., a pediatric immunologist, sees a need for digital resources that help kids understand difficult subjects and develops the website BrainPOP.

2001
BrainPOP expands offerings

Offerings expand beyond health topics and now include Math, English, and Social Studies as well.

2006
BrainPOP Jr. debuts

The pigtailed “Annie” and her trademark glasses join the family with the launch of BrainPOP Jr., for K-3 students.

2008
Moby - Live and in Person!

Moby makes his first appearance on the trade show circuit - fans line up to pose for photos and get a big orange hug.

2010
BrainPOP Featured Movie app

To coincide with the launch of the first iPad, we launch our very first mobile learning app.

2011
GameUp®

BrainPOP debuts GameUp, a collection of top learning games from leading game publishers, plus games created in-house like Chronopticon, Guts & Bolt, and later Sortify, Time Zone X, and Meaning of Beep.

2014
Make-a-Map & Primary Sources

BrainPOP now includes an innovative concept mapping tool to help kids make connections and construct knowledge, as well as Primary Source activities to build cross-disciplinary literacy skills.

2016
The Challenge & Assignments

Students have a slew of new ways to apply what they’ve just learned, thanks to the cognitive-skill building Challenge. The much-requested Assignments functionality lets teachers assign movies and features within BrainPOP.

ADVISORS

BrainPOP has a group of trusted advisors who ensure our topics and activities are accurate, fun, and engaging.